Saturday, November 27, 2010

Paradoxical title? Little Big Planet - 2!

Hey there fellow gamers. I realize it's been a while since my last article. I've been having issues running around in life, but I've finally managed to take time out of my day to research and write a new article. Little Big Planet 2 is very well on its way folks! Be prepared to lead Sackboy on yet another adventure filled with random stickers, outrageous levels, and ridiculous scenarios. The first installment was a HUGE success in the gaming market, and it also became a benchmark for future games. First, a recap of the Little Big Planet, the first one.

Little Big Planet is very intriguing in its gameplay. It revolves around platformed puzzle-solving, and situations created by a third party. Whilst the game is a side-scroller, it is in no way outdated. It should be noted this side scrolling game makes use of 3D aspects. You can move to the forefront, middle, or background of the platform. Sackboy, our wondrously small hero, embarks on an epic quest to collect stickers, find important people, and do battle with a lonely "Collector."Although the atmosphere may feel a little childish, it feels a lot more happy than immature. In fact, playing the game always seemed to brighten my days significantly. One of the main reasons Little Big Planet was able to garnish such positive reviews was because of its utilization of third party aspects. More specifically, other gamers. Media Molecule, the developers of LBP, granted power to gamers by allowing them to create levels. This became a large aspect of the game: to create your own levels, and enjoy the works of others. Little Big Planet managed to set the standards for games on the PS3 platform.

I'm afraid I must begin with some bad news. Most, if not all of you probably already know, LBP 2 has been delayed to January of 2011 *insert sadface here*. Probably one of the biggest things to look forward to is more, yes even more, variety. Players will now have even more control of the levels they create. This, in turn, means more creative, expansive levels created by the very gamers who enjoy the game. An added feature to the level-creating system allows the player to create genres inside of LBP. For example, you can create a racing level, or role-playing levels. Creators can choose to manipulate the camera, add in cutscenes (okay, now THAT is utterly BADASS!!!!), record personal sound effects, put in their favorite music, and connect multiple levels together to create a marathon. More chances to make Sackboy look the way you want him too as well. Heck, make him a ninja! Talk about power to the gamers!

To be honest, there really isn't too much information on LBP 2. It appears that Media Molecule is really trying to push the third-party level creation aspect that was such a hit with the first title. Little Big Planet set the bar very high with customization, and it plans to set it even higher with the second. This game seems to appeal more towards people who 1) enjoys the creativity of others -and/or- 2) enjoys creating exciting new challengers. So LBP gamers: get creating!

Here's a nice little trailer for you guys as well! 







Next coverage: Pokemon Black and White!!

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